The physics are similar and the track designs follow a familiar philosophy but with some improvements. "Overall, if you enjoyed MXGP 2019, you will feel some familiarity with 2020 when you actually hit the tracks. There is also a rewind mode that you can use to fix any of your errors as well, so depending on how much you like to rely on such things, you may not care at all about how the game handles accidents and cheating at all. If you play well enough and don’t make any mistakes, you won’t really notice any of this but it would have been nice to see a more consistent implementation of the rules… whatever they are. The slightest bump of a sign or a fence can also lead to the game treating it like it like some sort of massive wipeout, but other times, it doesn’t. Sometimes going off the track is rigorously prevented, with even a slight slip over the edge resulting in a track reset and a complete loss of your momentum, while other times, you’ll completely and brazenly cut through a corner and think to yourself, “man, how did I get away with that?”. The game’s efforts to correct you are also inconsistent. It’s not hard to get used to but it will lead to some unnecessary slide-outs from time to time. Some elements of racing actually feel worse, like corning being a bit more slippery than it probably should be. Allowing you to do whips and have more control in the air is a nice touch, but it doesn’t contribute much to the races from a functional standpoint. MXGP 2020’s physics aren’t objectively better, they’re just a little different. The problem is that these differences range from the demonstrably worse to the marginally improved. Overall, if you enjoyed MXGP 2019, you will feel some familiarity with 2020 when you actually hit the tracks. The track editor doesn’t go as far as many track editors in other racing games, like say, DiRT 5, have gone, but it’s enough to serve as a worthy diversion and does add to the depth of the game enough to be mentioned. Everything from Husqvarna to Yamaha and even some smaller brands are represented here, so credit where it’s due. There’s a good selection of bikes and parts. The amount of gear to choose from also isn’t bad, but again, you’re not going to be blown away by the options here. It’s something that I imagine will be fixed, but it is sort of inexcusable at the same time. I also found it a bit annoying that the game didn’t want to remember my custom rider twice in a row after closing out the game and bringing it back up. " MXGP 2020 is not totally without improvements over last year’s game, but those improvements are so few and far between that it’s hard to recommend the game to anyone outside of the most hardcore Motocross enthusiasts out there." The customization more-or-less mirrors this attitude with enough preset colors to basically get where you want your character to be, but no custom colors or anything else that would really bring it up to a remarkable level. It’s enough modes, but in 2020 it does feel pretty mediocre. Neither feel particularly meaty, but they do meet the bare minimum with a Career mode, Grand Prix, time attack, multiplayer, and a championship mode which is basically a long string of races that you can arrange to just keep racing and earning XP without stopping. Just as you should expect at this point, MXGP has several modes and a reasonable amount of customization. MXGP 2020 is not totally without improvements over last year’s game, but those improvements are so few and far between that it’s hard to recommend the game to anyone outside of the most hardcore Motocross enthusiasts out there. At the very least, a follow-up should be on-par with the game it’s succeeding. Typically, follow-up games are expected to improve on their predecessors in every way.
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